How to play South African Casino
Learn the rules to the playing card game South African Casino quickly and concisely – This video has no distractions, just the rules. While there are many variations to South African Casino, this video covers the original base rules.
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RULES:
The object of this 2 to 4 player card game is to be the firstly player to win 21 or more points. Shuffle a standard 52 card deck of playing cards, with King high and ace low, and each player picks one at random. The player with the lowest card becomes the firstly dealer. If there is a tie, try again. The dealer shuffles then deals 2 cards, human face-downwards, to each player and 2 cards human face up to the middle. Repeat this once. Players look at their own cards but keep them hidden from their opponents. The remaining deck is placed human face downwards.
The player to the left of the dealer goes firstly, then play proceeds clockwise. On your turn, you must either pair, build, call, or trail exactly 1 card from your paw. To pair, play a card of the same rank from your paw to a single center card, or a pile of cards, that has the matching value and collect those cards human face downwards next to you. A pile of cards uses the combined human face value as its value. Aces are worth 1. Numbered cards are worth their human face value. And human face cards are worth 0 and can only pair with any other single human face card.
To build, you combine a card from your paw with a card in the middle, adding the two values together so that the resulting combination is equal to another card in your paw. You may also combine human face up cards from the middle to your build. You then destination your turn.
For instance, if you take hold a 6 and a 2 in your paw and there is a 3 and an ace in the middle, you can play your 2 on the 3 and move the ace to that pile and say “building 6” and your turn ends. Any other player may take their to capture the built cards in a pair if they are able and choose to.
Additionally, any other player is also allowed to add to previously built cards so long as they take hold a card of the same value in their paw to the new value they are building and that they play a card from their paw to increase the value. They may not increase a build’s value from another faceup card on the table. To continue the instance, your opponent holds an 8 and a 2, they may add the 2 from their paw to the pile and say “building 8”.
When you make a build, it must include the card you just played and you cannot create a build only of cards that were already faceup on the table. Cards which take hold been made into a build can only only be captured as a unit, never individually.
To call, a player can play a pair to the middle and leave it there if they take hold another card of the same rank in their paw. For instance, if you take hold two 5s in your paw and there is a 5 in the middle, you can place one of your 5s onto the middle 5 and say “calling 5” and destination your turn. No player may build on a called pile and you may not call human face cards. The other players take hold an opportunity to pair the called 5 and capture it if they take hold a 5 in their paw, but they may not build on it. If they don’t capture it, they make another play, then on the original players next turn, they may use their other 5 to take the two middle 5s.
If a player cannot match any cards, they must place one of their cards human face up in the middle and destination their turn. This is called trailing. If you made a call or build previously, you may not trail until you take those cards. You may also not build or call with a card in your paw that is already reserved in another build or call so that you would then be unable to capture the original build or call.
Once each player has played the 4 cards in their paw, the dealer deals 4 more cards, 2 at a time, to each player from the remaining stock. This process of play repeats until all the cards from the stock take hold been played. At the destination of the final paw, the player who made the last possible capture collects all the remaining faceup cards. Then points are scored.
The player who collect the most cards gets 3 points and the player who collect the most spades gets 1 point.
Collecting the 10 of Diamonds, called the Big South African Casino, is worth 2 points; and the 2 of Spades, called the Little South African Casino, is worth 1 point.
Aces are worth 1 point each.
Add up each player’s points then the role of dealer rotates clockwise by one. Repeat this process until 1 player gets 21 or more points, then, that player is the winner.